http://64.32.144.7:25567
Join the timeless struggle between gods and titans!
This game uses the demigods plugin:
Permissions nodes for players (defaults on true):
- 'demigods.forsake' Lets players use /forsake to remove their own Gods/Titans.
- 'phantom.teleport' Lets players right click to teleport as phantoms.
- 'demigods.warp' Lets players use shrine warps.
Permissions nodes for admin (defaults to OP):
- 'demigods.give' Allows giving players deities (gets buggy if you mix gods and titans)
- 'demigods.remove' Removing deities from players
- 'demigods.check' Same as /check but you can see other players.
- 'demigods.set' Lets you set players' favor/power.
- 'demigods.revive' Lets you revive phantom players.
- 'demigods.add' Lets you add blessing/favor/power/glory.
- 'demigods.admin' Combines all of the above.
Permissions nodes for gods and titans (if no Permissions, allows all):
- titan.rhea
- titan.cronus
- titan.prometheus
- titan.hyperion
- titan.typhon
- titan.oceanus
- titan.styx
- titan.all
- god.zeus
- god.poseidon
- god.hades
- god.athena
- god.ares
- god.hephaestus
- god.apollo
- god.all
Commands: /checkplayer, /givedeity, /removedeity, /unprotect, /setfavor, /setblessing, /addfavor, /addblessing, /unstick (forces a forsake)
FAQ:
Q: How do I protect areas?
A: The command for this feature is /protect <deityname>. After using the command, click the two corners of the cuboid that you wish to select. It costs Favor/Power to protect an area (the amount depends on the volume of the cuboid) and players who don't have the God or Titan that you named when typing /protect are unable to break or place blocks in the protected area.
Q: How do I create a shrine?
A: To make a shrine, you need a gold block, a sign, and some rare items. To place a shrine, put down the gold block and somewhere near it with the text:
Shrine
Dedicate
<God/Titan's name>
<Optional radius of shrine>
For example, if I wanted to create a big shrine for Zeus with radius 6, I would write
Shrine
Dedicate
Zeus
6
The radius defaults to 3 and cannot go any lower. In order for a God or Titan to accept your shrine, you must provide materials of high value. Any sort of item that requires a significant amount of effort to acquire counts well towards your total. Clicking the sign will tell you what % of the total required value has been collected. The more elaborate and well designed your shrine is, the better.
Once a shrine is established, blocks broken inside of it do not yield drops. This is to prevent the spamming of shrines all over the place. Shrines count as protected zones for the God or Titan they are dedicated to, and are the only place (other than in PvP) where you can gain Favor/Power. While inside of a shrine, place a chest on top of a gold block. By depositing items into the chest and then clicking it, you will receive an amount of Favor/Power proportional to the value of the items you tributed. While other methods of gaining Favor and Power are coming later, this will remain the chief source and provides a useful outlet for well-established players to dump their rare items.
Q: How do I check my stats?
A: Typing /check will show you how much Favor/Power you have, as well as Blessing/Glory. Blessing and Glory don't do anything at the moment as I have not yet implemented minor gods and deities.
Q: How do I check the built in Demigods stats?
A: /dg stats will show you the number of Gods and Titans online, who is online, what the global K/D is, and what your K/D ratio is. (K/D meaning Kills/Deaths)
Q: I'm dead and now I'm a phantom! I can't interact with anything! Help me!
A: When Gods and Titans die they become phantoms. To be resurrected, beg an admin for resurrection (/reviveplayer), or locate the nearest shrine of a deity you have by left clicking the ground. Once you find a valid shrine, click any block inside of it to be resurrected. If you have permission, you may right click to teleport to the highest block on a location (useful for climbing mountains). Later, Hades and Styx will be able to resurrect Gods/Titans.
This game also uses the catacombs plugin:
Features:
- Generates random multi-level dungeons.
- Only builds in solid regions it considers natural.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions
- Integrated with most common economy systems (using Nijikokun's Register) (optional)
- Secret doors
- Information persists using bukkit's builtin databases
- Only the toughest adventurers will survive without armour, weapons, food and torches.
- Special chests at strategic points to add to the general loot.
- Configurable Dungeon layout and content
- Dungeons can be size/configured so they work better with parties of players
- Which listener routines are active can be configured (might be needed on huge servers)
- Admins can easily unprotect, reset,suspend,enable or fill dungeons in.
- Multiple world compatible
Spoilers:
- Visit the warm, safe "hut" on top to keep out the night while plucking up courage to enter
- Hut contains storage chests, workbench, anvil and furnace
- Zombie, Skelly and Spiders often attack in groups
- Zombie pigmen and great wolves also hunger for your blood
- Destroy or torch off the spawners
- Occasional wandering Creepers and Endermen
- The hardness of the cobble and dungeon fittings prevent any modifications
- Torches are the only things you'll want to leave inside
- Web covered archways and doors join the chambers
- Random small chests with varied loot
- Horrid webs hang from the ceilings
- Occasional fetid pools of stagnant water
- Dangerous pools full to the rim with churning lava
- Tap certain blocks to hunt for secret doors
- Leave for the surface with packs bursting with loot
- Mushroom infestations in the deepest dankest rooms
- Centuries old cake on tables for the very hungry
- Displaced ore is swept into special chests
- You might stumble upon abandoned workbenches and furnaces
- Listen to the moans and rustling noises of impending death
- Quickly grab any gold you see on or around the mounds of dead bodies
- Special end of level chests usually contain iron or gold goods.
- Grab any diamonds or precious items you might find in the last room
Commands and Instructions
catacombs
/catacombs
Lists the commands in game. The main command used to access all other commands.
cat
/cat
A shorter alias for /catacombs intended for general use.
plan
/cat plan <name> <depth> /cat plan <name> <depth> <radius>
This command is used to test a possible location for a dungeon and let you know if it's a good location to build.
The Hut
The block you are standing on when you plan will become the middle of a "Hut" when the dungeon is eventually built, so make sure there is enough space around you. No checks are made that the above ground area around you is empty so don't plan near anything you value. The direction you are facing when you plan is also significant. The door to the safe house will be behind where you were.
Stairs
It checks there is a vertical shaft of solid-natural material starting two blocks beneath your feet and going down to the bottom of the first level (9 blocks is the default depth on the config). By default natural is defined as stone,dirt,sand,gravel, sandstone and the natural ores. Note grass isn't on the list, but this is usually fine because the planner ignores the block you are standing on and starts checking below that. All other blocks (air, water, cobble etc. etc.) will act as boundary limits for the dungeon and will not be damaged (the only exception to this is for the above ground hut that will be built over any existing structures if you plan too close). Which blocks are considered natural can be customize in the config.yml file (to allow building through air or Netherrack for example).
Level
Once it's established there is room for the shaft down it will check if there is enough space for one dungeon level. It will start looking North, South, East and West from the stairs checking how much solid-natural space it can find, this will continue up to a maximum "radius" that's given in the configuration file (or supplied as a <radius> on the command line). The "radius" is measured in all directions from each stair down so a "radius" of 10 will limit each level size to a maximum square region of 21x21 (10+1+10=21). Each level may be less than this maximum size if there isn't enough solid-natural space to build into, but not more. Note that because each level is built from the stairs down the dungeon levels don't have to (and often won't) stack up neatly above each other.
Deeper
If you plan a dungeon <depth> that is one deep you'll get a hut and one underground level of dungeon. If you ask for more levels the process listed above will be repeated until the number of levels is met (or you run into bedrock). If there isn't enough space for a given level or shaft down or if the dungeon is very full and it can't find a location for a stair structure (3x2) then the plan will fail and the dungeon can't be built. Very deep dungeons will always fail because they'll run into bedrock and be incomplete. Dungeons with a very small radius will almost always be incomplete too because there won't be valid locations for the stairs up and down.
After a successful plan, you'll get a message in game listing the size and number of rooms of every level like this:
> /cat plan N 2 8 Area (7x7) rooms=1 Area (17x17) rooms=11 Area (17x17) rooms=10 'N' is good and ready to be built
Planned dungeons (that haven't been built) are forgotten when the server is restarted. Dungeons that have been built will not be lost when the server is restarted.
Map
There currently is no in game map facility but all the details of the planned levels are sent to the server console. See below (the key is here: Square.java) 
unplan
/cat unplan <name>
This command is rarely needed. It can be used to forget about a dungeon that is planned but hasn't been built. It can be useful when two unbuilt dungeons overlap each other (this usually prevents them being built).
build
/cat build <name>
You must plan a dungeon before you build it. This command converts a successful dungeon plan into Minecraft blocks. The build command takes just one parameter, the name of the dungeon you planned earlier. All the important details were given or locked in during the planning step (location, direction, depth, radius, name etc.).
It's wise to stand well away from the planning location when building a dungeon so that you don't get embedded in a wall of the Hut.
Planned dungeons (that haven't been built) are forgotten when the server is restarted. Dungeons that have been built will not be lost when the server is restarted.
delete
/cat delete <name>
Fill the dungeon in with plain stone and remove protection. Any players in the Dungeon are teleported up into the Hut before the levels are filled in. Once it's deleted it's gone.
reset
/cat reset <name> /cat reset
Reset a dungeon back to an initial state. Kick out any players, remove all the monsters, close all doors, remove torches, refill chests. If no dungeon name is given it defaults to the dungeon you are standing in. Limitation: webs, mushrooms and spawners are not rebuilt at present, so surround spawners with torches rather than destroying them as a work around.
resetall
/cat resetall
The same as /cat reset but it resets all the dungeons across all worlds.
unprot
/cat unprot <name>
Leave the dungeon structure as it is, remove all protection and forget about the dungeon. Once it's unprotected it's gone.
suspend
/cat suspend <name> /cat suspend
Turns the lights on, stops monsters spawning and disables the protection in the named dungeon so that you can make changes before re-enabling. If no dungeon name is given it defaults to the dungeon you are standing in.
enable
/cat enable <name> /cat enable
The opposite of suspend command. If no dungeon name is given it defaults to the dungeon you are standing in.
recall
/cat recall
Word of Recall. This command teleports you to the top of the dungeon if you are close (within 4 blocks) of the end of dungeon chest on the final (bottom) level. This command is intended for players.
goto
/cat goto <name> /cat goto
This command teleports you to the top of the named dungeon. This command is intended for Admin. If no dungeon name is given it defaults to the dungeon you are standing in.
end
/cat end <name> /cat end
This command teleports you to the final chest of the named dungeon. This command is intended for Admin. If no dungeon name is given it defaults to the dungeon you are standing in.
which
/cat which /cat ?
Tells you the name of the dungeon you are standing in. If the dungeon has been unprotected then this command will tell you you aren't in a dungeon.
style
/cat style /cat style <style>
Tells you the name of the dungeon style you are building in. Sets the dungeon style if one is given on the command line. Use '/style <name>' to change to the dungeon planner/loot gen to a different style. For example if you carefully add the lines below to your config.yml and then '/cat style grand' the values below will override the default 'catacomb' values where they both exist. Notice even the loot can be customized. Changing styles before calling '/cat reset <dungeon>' is handy if you want to define several of your own custom loot lists to refill chests with. Limitation: Be warned the style is server wide and resets to 'catacomb' when you log at present.
grand:
Archway:
DoubleWidthPct: 100
Depth:
room: 4
Corridor:
Width3Pct: 20
Width2Pct: 80
Max: 15
Min: 6
Room:
Max: 20
Min: 8
Clutter:
ChestPct: 50
CorridorPct: 20
RadiusMax: 40
Loot:
Medium:
List:
- torch:100:32
list
/cat list
List the names of all the recognised dungeons in game (in alphabetical order).
gold
/cat gold
How much do you have from killing mobs

